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Monday, 7 January 2013

Alecraft :: Style change report

After playing around with a few ideas and experiments, this is my current status:




As I was aiming for a rogue-like style, the basic overview mode shows the map from above, the way we are used to play tile-based games.
But the view can be freely changed to any angle you want. This way you can examine the surroundings quite naturally. That is why the "tiles" are not just a flat square on the ground, but they use the whole volume of the given tile block to represent a tree, a zombie, ... or even a butterfly!

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