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Sunday, 15 January 2012

Alecraft :: progress report 3

Here are some newer screenshots:

Out above the ground....

Building an underground complex...

So what's new?
- the tiles can be mined-out to go deeper and deeper below the ground.
- camera :: automatic layer removal - tile layers are automatically hidden based on the location of the avatar (so you can see him).
- new 3D trees (although I still don't like them)
- some optimizations - blocks of map are batched together and rendered as one mesh.

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