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Thursday, 12 January 2012

Alecraft :: progress report 1

Great news from the land of Alecraft! We have spotted some progress, here are the photos we managed to obtain. What can we see here...

This dwarf looks pretty pissed. Well, don't blame him. He is stuck on this piece of rock with no ale!
This looks a bit better! He is enjoying his daily walk...
There is also this bird's-perspective kind of view available...
Just to comment it a bit more:
- maps are now fully 3D, consisting of layers of grass / dirt / stone etc. You can go freely up and down the hills, jump around, ...
- the main character is a 3D model (no animations so far, it is not my priority right now)
- added some fog to make everything look darker and to make the horizon disappear
- maps are randomly generated with geological layers simulation (the deeper you go the harder rocks can be found). This will be used for mining.
- you can change the angle in which the camera is looking at the player
- it took a lot of optimizations...and it is still not perfect.

That is all for now. Stay tuned!

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