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Tuesday, 27 December 2011

Fire in Alecraft


While coding Alecraft I wound up playing with fire. The whole map burned down to the ground several times while testing this new feature :-)

Dotted Gmail

I found out that Gmail automatically treats email addresses in the form of na.me@gmail.com as name@gmail.com and that people have been using it to register accounts with "different" email addresses, because anything sent to those emails is delivered to the main one. That is interesting.
I used this info right away and registered a Twitter account @AlecraftGame :)

Alecraft Wiki

Today I installed my first MediaWiki (simply put a private Wikipedia) for the Alecraft project. It went surprisingly well, the installer did all the work.
Editing site content in wiki is a pretty pleasant task. I will surely be considering using this platform the next time an opportunity shows up.
The Wiki can be found at alecraft.dejvino.cz/wiki/.

Monday, 26 December 2011

Alecraft on playminicraft.com

My little Minicraft mod called Alecraft is featured on playminicraft.com! Good times.

Alecraft comix :: Monsters outside!

One comixed screenshot from the game Alecraft:


Alecraft

The last few days have been exhausting. Coding from morning until- ... well, morning. But it was fun.
My latest project is called Alecraft. It is a fork of a game called Minicraft by Markus Persson. He made his version in 48 hours, I have spent a bit more time on it since he released it as open source, but I think it was worth it.


In short - Alecraft is a mod of Minicraft. It uses the same base engine, but I changed a lot of it. Namely it has a save & load option (the original version lacks this) and a different map view. Alecraft is using fog-of-war, which means you can see only what your character can see. Everything else is in darkness.
My goal is to add some RPG-like features - villages with NPCs you can interact with, some storyline, ... So far I managed to add randomly generated buildings throughout the land.


I have set up a small site on which you can test it:


It won't always be the latest version, but it is certainly worth a try. The latest source code is available at github.com/Dejvino/Minicraft.


Interesting? Have ideas? Want to help out? Contact me or leave a message.

Testing Blogger.com

I have done some blogging in the past. I started with a simple PHP blog application which I considerably modified. It worked, it had the features I required (mainly because I added them along the way) and it was totally under my control - I had it on my own personal server. And I mean personal as in "this humming box under the table is my server and I can do whatever I want with it!". That was back in 2008.
Old blog address (in czech): oldblog.dejvino.cz

As you know, the times they are a-changin' and this little toy got old. Not that it was slow or broken, it just wasn't as up-to-date in technologies and possibilities as I would like it to be.
The next stage came with my desire to try something new. I started building a JavaEE application to be deployed on a cloud, namely OpenShift by RedHat. A blog seemed to be a great thing to create.
Sadly I don't have the resources to finish it in time for it to be useful. First, the development gave me a lot of new experience and information, but I could not share this knowledge, because my blog wasn't finished! Second, by the time it could be finished, it would be obsolete and I could start over.

After finally giving in, I have registered a blog here on Blogger.com. My aim is to take advantage of all the ready-made features and of the worry-free blogging this service is offering. Let's see how it turns out...